This feature will help developers more easily reach international users with localized versions of their games. Roblox also said it will begin rolling out automatic machine translation for all supported languages, including Brazilian Portuguese, English, French, German, Japanese, Korean, Simplified and Traditional Chinese and Spanish. It also will launch a talent marketplace by the end of the year to help developers find people and resources to help with game development. This includes new collaboration tools for larger development teams, which will allow developers to grant permissions to team members and contractors to work only on a certain part of their game. And over 10 games as of February claimed more than 1 billion total visits.ĭuring the RDC event, Roblox also detailed its plans for expanded developer tools and platform updates. Some of the company’s larger individual games, before the pandemic, would average more than 10 million monthly users. Many of its most popular games are free, monetizing as players spend on in-game items using virtual cash called Robux. Instead, it offers the platform for developers to build upon, similar to the App Store. Roblox, to be clear, doesn’t build the games that run on its platform. These metrics and other company news were announced over the weekend at RDC, Roblox’s annual developer conference that was held virtually for the first time because of the COVID-19 pandemic. The company also said its developer community is on pace to earn over $250 million in 2020, up from the $110 million they earned last year. Gaming platform Roblox, which has seen a surge of use due to the coronavirus pandemic, now has more than 150 million monthly active users, up from the 115 million it announced in February before the U.S.’s shelter-in-place orders went into effect.
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